This game is very much still an active work-in-progress & while
it is written such that the world should exist forever, in reality expect that it
will be wiped & begun anew at each major release. Please bear with us!
Feedback is highly enouraged and very easy to provide via the
in-game /feedback command.
Thank you very much for visiting! Be kind to your fellow humans. Black Lives Matter. Enjoy!
Species Selection
Attribute Information
acuity — affects the maxiumum possible value of dropped items
mobility — affects how movement drains fauna life
tenacity — affects the chance the fauna will find items
tranquility — affects how much the fauna can consume at once
All with a maximum of ? except tranquility,
with a maximum of ?.
Gameplay Information
Live long & prosper. Movement drains life & eating restores it. Building nests restores full life.
Items are only generated in the presence of a player, and species statistics affect the chance of generation.
Each terrian type (except 'peaks') has a primary season during which item drops are more likely regardless of
species attributes; hover over the clock to determine the which terrian type is affected.
Fauna may only carry ? items in their beaks at a time,
and whilst carrying any items they are unable to eat.
Territory is captured by fully enclosing a set of blocks
with Nests, creating a Gardenspace.
Diagonal connections are not allowed; each
Nest block must mate on-edge with two others, as illustrated here:
All nests shown were built by the same hummingbird, so…
—>
…when they build a new nest in the final remaining empty block…
—>
…it will fully enclose the area,
creating a new Gardenspace…
—>
…and permantely capturing all enclosed blocks for the
Fauna!